Crimson Moon Controls — Keyboard, Xbox, PS5 and Steam Deck Inputs
Every confirmed input for attacks, dodges, parries and sprinting on keyboard, Xbox, PS5 and Steam Deck — plus PC keybinding status.
What are the combat controls?
The official support docs publish a four-platform input map for the three attack forms:
| Action | Keyboard | Xbox | PS5 | Steam Deck |
|---|---|---|---|---|
| Light | Left Mouse Button | RB | R1 | R1 |
| Heavy | Right Mouse Button | RT | R2 | R1 |
| Weapon Art 1 | X | Y + RT | Triangle + R2 | Y + R2 |
| Weapon Art 2 | Z | Y + LT | Triangle + L2 | Y + L2 |
Keyboard Weapon Art keys X and Z are the defaults before any remapping — see below for the keybinding system.
What are the movement controls?
Movement and defense share the same four-platform layout:
| Action | Keyboard | Xbox | PS5 | Steam Deck |
|---|---|---|---|---|
| Dodge | Shift | B | Circle | B |
| Jump | Spacebar | A | Cross | A |
| Parry | Q | LT | L2 | L2 |
| Sprint | Shift (Hold) | B (Hold) | Circle (Hold) | B (Hold) |
On keyboard, dodge and sprint share the Shift key — a tap dodges, holding it sprints. Parry timing rules (stagger plus Angelic meter on success) are covered in the combat guide.
Can you remap keys on PC?
Yes. Since Patch 1.0.0.1 (September 3, 2026), PC has an official — explicitly Alpha-stage — keybinding system. In the team’s words: “You can find this new feature under the Settings Menu > Keyboard > select the custom keyboard profile (click the left arrow).”
Inside the custom keyboard profile you can currently rebind every available action, revert bindings to their defaults, and adjust mouse sensitivity. Not yet included, all officially planned for a future update: multiple bindings, double-tap inputs and hold inputs. Hotfix 1.0.1 (September 11) then fixed the Alpha system’s teething bugs — interaction prompts and HUD button icons now follow custom bindings, Left/Right Shift display separate icons, the remapping screens gained a Cancel option, and ESC on a custom action no longer breaks the UI.
Do consoles support remapping?
Not yet — and the wait just got longer. The September 9 development update listed “controller button customisation” among the planned Hotfix 1.0.2 fixes; on September 17 the team moved it to Patch 1.1 (planned for October), saying the implementation “has presented some additional challenges” and “We’d rather take a little more time and make sure it works properly than release it before it’s ready.” Until it ships, the official support docs’ control lists treat controller layouts as fixed — anything beyond that would be speculation. For what each platform version includes otherwise, see the platforms guide, the PS5 guide and the Xbox guide.
Related Articles
bosses
E'frae Boss Guide — Crimson Moon's Dry Rot King World Boss
E'frae, the Dry Rot King, is Mission IV's other Dead God World Boss, fought in the Defiled Cemetery. Identity, fight footage, drops and preparation.
bosses
Mahkteah Boss Guide — Crimson Moon's Lord of Perdition World Boss
Mahkteah, the Lord of Perdition, is one of Mission IV's two Dead God World Bosses, fought in the Ancient Chamber. Identity, structure, drops and prep.
guides
Crimson Moon Boons Guide — Stacking Rules, Sources and Best Picks
Boons reshape every Crimson Moon hunt. Here is how the four Boon sources work, the full stacking rules, and the early favourite picks from guides.
Was this helpful?
Thanks for the feedback!