Crimson Moon Trophy Roadmap — Platinum Order, Step by Step
The recommended unlock order for all 30 Crimson Moon achievements — four phases from automatic openers to the 100k-soul grind, ranked by player unlock rates.
What order should you unlock achievements in?
Most of Crimson Moon’s list comes naturally: the unlock rates show 90% of players own the openers within days. The roadmap below orders the rest by what the data says is rare, and groups everything into four phases. Each phase links to the detailed per-achievement how-to page.
No verified source publishes time-to-platinum estimates — so none appear here. The Steam percentages below are real ownership rates, not this wiki’s guesses.
Phase 1 — The automatic openers (92–89%)
Three achievements almost every player owns. You will likely finish them without trying:
- First Death of Many — 92.1% — die a true death in a mission
- Meet Mereda — 89.9% — finish the “Librarian Briefing” quest (who Mereda is)
- Prologue — 89.4% — complete the Prologue, in death or victory
Phase 2 — Combat and system basics (70–31%)
The natural first-week set, earned by playing the run loop:
- Perfect Parry — 70.2% — land one perfect parry
- Let’s Nexus — 69.0% — complete 3 Nexus Gate Objectives
- The Forsaken Streets — 61.1% — the first Ward location
- Level 5 → Level 10 — 60.2% / 31.5%
- Angelic — 57.4% — trigger Angel Mode 5 times (see the transformation guide)
- Slayer — 54.6% — 100 enemies
- Slay Together — 42.0% — one mission in co-op
- Archspire Cathedral — 38.5%
Phase 3 — The story run (28–4.9%)
The campaign spine: all five locations, the three hidden Abraxas Stones, and the Full Run itself:
- Gajov Make Strong — 28.7% — one Blacksmith upgrade to rare+ (the Blacksmith)
- No Deaths — 27.4% — a District Mission without losing a life
- Ramshorn Keep — 19.3% / Elk Grove Academy — 20.4% / Shoreditch — 14.8%
- Abraxas Stone of Rot → War → Arcana — 19.8% / 9.0% / 5.4% (the hidden stone achievements)
- Fully Loaded — 18.1% — rare+ in every equipment slot during a single run
- Victory — 20.5% — complete a Full Run, solo or in co-op
- Hellish — 4.9% — a District Mission on Hellish difficulty or higher
- Completionist — 4.9% — all primary missions and bosses across runs
Phase 4 — The long grinds (3.4–0.1%)
What separates the Platinum from the finish line. All three are cumulative — they keep counting across runs, so they pair naturally with Phase 3 cleanup:
- Level 20 → Level 30 — 3.4% / 1.1%
- Infernal Slayer — 1.8% — 1000 kills (hidden; only 10× the “Slayer” count, but owned by 30× fewer players)
- Lore Champion — 11.1% — 50 lore scrolls
- Great Soul Reclaimer — 0.1% — 100,000 total souls, the rarest achievement in the game
How hard is the Platinum?
Owned-rate math says the wall is the endgame grind, not difficulty spikes: everything combat- or story-gated sits above 4%, while the three rarest are pure accumulation. The platinum trophy guide walks the PlayStation-specific path (the Nephilim) — on Xbox and PC the same phases end at Completionist (100G) instead.
The full graded table — every description verbatim, PlayStation grades, Gamerscore — is the all-achievements list.
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