Weapons and Armor in Crimson Moon — Gear System Explained
Crimson Moon has no traditional classes: progression comes from leveling and the gear you bring back from runs. Here is how weapons, armor and upgrades work.
How does gear work in Crimson Moon?
There are no traditional classes. Progression is built on two things: leveling up your Nephilim and gathering equipment. During each run you fight enemies and Dead Gods and find gear; that gear becomes your build. This makes every piece you bring back meaningful — your weapon and armor choices are your “class”.
What weapon types exist?
The community wiki — the wiki the developers link from their own Steam announcements — now catalogues the known launch roster: 33 weapons across four types (one-handed axes, one-handed hammers, one-handed swords and polearms) plus 16 shields, each weapon tagged with its Weapon Art and unlock source. The full tables live in the weapons list, and the weapons early guides rate highest are covered in best weapons.
What armor sets are known?
Three armor items are named by official and launch sources:
- Ceremonial Armor Set — cosmetic DLC included in the Deluxe Edition
- Sonai Magistrate Armor Set — free for all PS5 players at launch, per launch reporting
- Loot sets found during runs — purify them into a permanent collection (full armor sets guide)
Where do you get gear?
Gear drops during runs — fight through the wards of Gildenarch, defeat enemies and Dead Gods, and bring back what you find. The run-based structure means gear acquisition and risk are linked: harder runs bring greater rewards through the game’s dynamic difficulty scaling.
How do upgrades work?
Upgrades happen at the Church hub between runs (Sanctus Clypeus), alongside NPC interactions and War Table planning. The upgrade currency is officially documented — souls collected from kills feed the Blacksmith’s forge. Exact costs are not published; the full station picture is in the Blacksmith guide.
How does gear relate to bosses?
Your build decides which Dead Gods are winnable. Souls-inspired boss design means loadout and preparation matter as much as reflexes — plan your gear at the War Table, then commit to the run. New players should start with the beginner guide fundamentals before optimizing gear.
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